Repeat this step two more times, but create a file named “javascript.js” and “style.css” (without the quotation marks). Now you have created the index.html file. An input bar will pop up on the bottom to name the file. In Sublime Text, right click the “quote generator” folder on the sidebar and click on create new file. Let’s create these files within the “quote generator” folder. Most web project consist of at least one HTML, JavaScript, and a CSS file. Create a blank folder on your desktop Drag the folder into Sublime Text. Now we should have the folder accessible through the sidebar. Open up Sublime Text and drag the file into sublime. Create an empty folder on your desktop and name it “quote generator”. The first thing we’ll do is create the folder that will contain all of our files that make up the project. You can use whatever tools you feel comfortable with. To get started, you’ll need three essential things that are almost always used for every web project:įor this tutorial I will be using the Google Chrome web browser, the Sublime Text 3 Editor, and of course, my own desire to build and teach. In this project, we’ll build a random quote generator that displays a random quote to the user every time they press a button. By the time you reach the end of this lesson, you should have a much better understanding of how JavaScript works with with HTML to make web pages interactive. ![]() I will walk you through every single line of code, and explain everything in detail. If you have absolutely zero experience in HTML and JavaScript, no worries. It will help you understand the interaction between JavaScript and an HTML document, and how they work together to display things on the web browser for people to see. This tutorial is intended for beginners who want to learn how to create a simple web application using JavaScript. Happy randomizing :).By Sophanarith Sok How to build a random quote generator with JavaScript and HTML, for absolute beginners Ideally you would obtain a text file full of words from the English dictionary and read from that file when generating random sentences, and that way you would have much richer sentences. Obviously, the string array of words being used above is too small and the sentences are very limited using this array. Sentence = char.ToUpper(sentence) + sentence.Substring(1) Set the first letter of the first word in the sentenece to uppercase String sentence = builder.ToString().Trim() + ". String words = īuilder.Append(words).Append(" ") The code is below: public string GetRandomSentence(int wordCount) The method also capitalises the first letter of the first word in each sentence to make the sentences look more realistic. This method contains an array ar English words which is then used to build the sentences. The final method I created for this RandomText class is the GetRandomSentence method. String legalCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" Ĭharacter = legalCharacters It uses a string of allowed characters to generate the random text, so technically you could put whatever letters, numbers, and symbols you want within that string and the code will still work. Return this.GetRandomTextUpper(size).ToLower() īelow I created a method which generates a random string using both lowercase and uppercase letters. The code for this is below: public string GetRandomTextLower(int size) ![]() I personally prefer the second method :). Now to generate random lowercase letters, we can use the same process as above but start at ASCII character 97, which is a small ‘a’, or we could call the GetRandomTextUpper method and convert the result to lowercase. Uppercase letters start at ASCII code 65 and there are 26 letters in the alphabetīuilder.Append(Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)))) StringBuilder builder = new StringBuilder() The code is below: public string GetRandomTextUpper(int size) This random number will then be used to get the corresponding ASCII character, and this way we would only be generating random uppercase letters. Capital letters start at ASCII code 65, and there are 26 letters in the English alphabet, so we need to generate a random number greater or equal to 64 and less or equal to 90. This method accepts an integer parameter which will be used to indicate the size of the word to be generated. ![]() Now I am going to add a method called GetRandomTextUpper to the class. Random object to be used for generating random text The code for this is below: using System I am going to add a variable of type Random to the class and initialise it in the constructor. To start off I am going to create a class called RandomText. In this short article I am going to show you how you can generate random text and random sentences quite quickly. As a developer I am sure you have come across the need to generate some random text – most likely for testing load or something similar.
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